Designing with Swift: Template Method for Cleaner Code
Swift is a powerful programming language that is used to build applications for iOS, iPadOS, macOS, watchOS, tvOS, and Linux. With its expressive syntax and easy-to-understand semantics, Swift makes it easy to write clean, maintainable code. One of the most popular design patterns in Swift is the Template Method pattern, which helps keep code organized and can improve readability. In this article, we’ll learn what the Template Method pattern is and how it can be used to create cleaner code in Swift.
The Template Method pattern is a type of behavioral design pattern that defines the overall structure of an algorithm, but leaves some of the steps to be implemented by subclasses. It’s useful when you want to define the steps of an algorithm, but leave some of the details to the subclasses. This gives the subclass the flexibility to customize the algorithm without having to rewrite the entire thing.
Let’s look at an example of the Template Method pattern in action. We’ll start by defining a base class called `Shape`, which will contain the template method. The template method will define the overall structure of our algorithm, which will be used to draw different shapes.
class Shape {
func draw() {
setup()
drawShape()
cleanup()
}
func setup() {}
func drawShape() {}
func cleanup() {}
}
As you can see, the `draw()` method is the template method. It calls three other methods: `setup()`, `drawShape()`, and `cleanup()`. These methods are left to be implemented by subclasses.
Next, we’ll create two subclasses of `Shape`: `Circle` and `Square`. These classes will implement the `drawShape()` method from the `Shape` class, which will be used to draw the actual shape.
class Circle: Shape {
override func drawShape() {
// Draw a circle
}
}
class Square: Shape {
override func drawShape() {
// Draw a square
}
}
Now let’s see how we can use the template method to draw a circle and a square. We’ll start by creating instances of the `Circle` and `Square` classes.
let circle = Circle()
let square = Square()
Then, we’ll call the `draw()` method on each of the objects. This will call the `setup()`, `drawShape()`, and `cleanup()` methods defined in the `Shape` class, as well as the `drawShape()` methods defined in the `Circle` and `Square` classes.
circle.draw()
square.draw()
By using the Template Method pattern, we were able to create a reusable algorithm for drawing shapes. The `Shape` class defines the overall structure of the algorithm, while the `Circle` and `Square` classes provide the details needed to draw the specific shapes. This makes it easy to extend the algorithm to support other shapes, without having to rewrite the entire thing.
The Template Method pattern is a great way to keep your code organized and make it easier to read. It allows you to define the overall structure of an algorithm, while leaving the details to the subclasses. This makes it easy to extend the algorithm to support new features without having to rewrite the entire thing. So if you’re looking for a way to keep your code clean and maintainable, the Template Method pattern is a great choice.